#pragma once
#include "WindowManager.h"
#include <Box2D/Box2D.h>
class Ball
{
private:
	WindowManager* window;
	b2World* world;
	b2Body* body;
	bool dead, dying;



public:
	Ball(void);
	Ball(WindowManager*, b2World*, b2Vec2, b2Vec2);
	~Ball(void);

	Ball* getThis(void);

	bool drawBall();
	void remove();

	sf::Vector2f getLocation();

};

